We had our presentation and unfortunately it did not go as well as could be expected, it did however show quite successfully the art style and direction we were taking the game in. Our game is very heavily built on game mechanics and the art compliments the gameplay. The gameplay was not displayed as well in the presentation due to a few minor factors, terrain and operator error were major factors. Our driver seemed more inclined to want to point out our game bugs then its features and multiple errors occurred which did take away from our game. Todd has worked tirelessly as we all have however much of the pressure was weighed onto Todd for the final game build. Right to the point that we were forming up in the room, Todd and I were polishing the game levels and fixing errors where we could. Before we left we had a functioning game with tanks being destroyed on all three levels, however when we presented our work the tanks spawned randomly as we had planned however hit bad terrain and erupted into chaos. We as a group have learned from this and in the future will be presenting a video of our game working rather than running the chance of a repeat performance. As stated the game is functioning, with bugs but is functioning unfortunately for us we were not able to portray that the best we could.
Tuesday, 23 April 2013
Monday, 25 March 2013
Ice LevelTextures
Wednesday, 20 March 2013
Tropical island textures
My textures for tropical island level
Cliff and rock texture
Grass Texture
Ground texture
Sand Texture
Monday, 18 March 2013
Asset List
I am doing the asset list at the moment and I am a little unsure of what things are to be included. I know that every thing that is in the game must be listed in the asset list but does that include textures and the skybox? Any way I have our asset list here and hopefully have not missed any items.
Asset List
High Priority
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Medium Priority
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Low Priority
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Tanks
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Trees
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Sky box
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Terrain (Game Level)
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Grass textures
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Water
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Ammunition
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Cliff and rock textures
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Miscellaneous power-ups
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Infantry
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Dirt textures
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Animations
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Game scripts
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Rocks and other level items
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Tuesday, 12 March 2013
Unity
I have done two levels with untiy and am fairly happy with my progress, i have taken out two books from the library that are very helpful. The first level i just wanted to get my skills back up to where they should have been and on the second i have toyed with the idea of having several locations to launch from, however i have not thought about the camera view enough and this will have to be remedied.
Wednesday, 6 March 2013
Turnaround drawings
Secondly i was asked to begin drawing the turnaround pictures for the ammunition crate. Below are the front and side picture that I used in 3ds max to model an ammunition box.
Sketches Blogg
I was tasked to begin sketching game levels. The theme we had decided on was a tropical theme so hence I began sketching tropical island worlds. My sketches began quite brief with an island and a palm tree, the feedback I had received was that there should be more game assets on the island for example a crate or some sea shells or a clam. So next I began sketching some islands with some small assets like shells and clams and other trees. Secondly I began sketching different boxes and ammunition crates that could either be inserted from the beginning or appear as some form of level up. The other piece of feedback I received was that perhaps there could be a shed or some sort of building that the player would be seen exiting when they start the level. The next few sketches were taken by drawing an island with a dilapidated shed and copying them and placing them opposite each other. I think the shed works well and could be used as well as the ammunition tin that I have drawn and even modelled. I have drawn some other crates and other small items that also could be used in the game to set the surroundings.
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