We had our presentation and unfortunately it did not go as well as could be expected, it did however show quite successfully the art style and direction we were taking the game in. Our game is very heavily built on game mechanics and the art compliments the gameplay. The gameplay was not displayed as well in the presentation due to a few minor factors, terrain and operator error were major factors. Our driver seemed more inclined to want to point out our game bugs then its features and multiple errors occurred which did take away from our game. Todd has worked tirelessly as we all have however much of the pressure was weighed onto Todd for the final game build. Right to the point that we were forming up in the room, Todd and I were polishing the game levels and fixing errors where we could. Before we left we had a functioning game with tanks being destroyed on all three levels, however when we presented our work the tanks spawned randomly as we had planned however hit bad terrain and erupted into chaos. We as a group have learned from this and in the future will be presenting a video of our game working rather than running the chance of a repeat performance. As stated the game is functioning, with bugs but is functioning unfortunately for us we were not able to portray that the best we could.