Monday, 25 March 2013

Ice LevelTextures


Having spoken to Dave, I was able to learn some really good skills to quickly create the textures in photoshop myself so below are the ice level textures.









Wednesday, 20 March 2013

Tropical island textures

 
 
My textures for tropical island level
 
 
 
 
 
 
 
 
Cliff and rock texture




                                                                   Grass Texture
 
 
 
 
Ground texture


 
 
 
Sand Texture


Monday, 18 March 2013

Asset List

I am doing the asset list at the moment and I am a little unsure of what things are to be included.  I know that every thing that is in the game must be listed in the asset list but does that include textures and the skybox?  Any way I have our asset list here and hopefully have not missed any items.



Asset List



High Priority
Medium Priority
Low Priority
Tanks

Trees
Sky box

Terrain (Game Level)

Grass textures
Water
Ammunition

Cliff and rock textures
Miscellaneous power-ups
Infantry

Dirt textures
Animations
Game scripts

Rocks and other level items










Tuesday, 12 March 2013

Unity

I have done two levels with untiy and am fairly happy with my progress, i have taken out two books from the library that are very helpful.  The first level i just wanted to get my skills back up to where they should have been and on the second i have toyed with the idea of having several locations to launch from, however i have not thought about the camera view enough and this will have to be remedied. 

Wednesday, 6 March 2013

Turnaround drawings


Secondly i was asked to begin drawing the turnaround pictures for the ammunition crate.  Below are the front and side picture that I used in 3ds max to model an ammunition box.





Sketches Blogg

I was tasked to begin sketching game levels.   The theme we had decided on was a tropical theme so hence I began sketching tropical island worlds.  My sketches began quite brief with an island and a palm tree, the feedback I had received was that there should be more game assets on the island for example a crate or some sea shells or a clam.  So next I began sketching some islands with some small assets like shells and clams and other trees.  Secondly I began sketching different boxes and ammunition crates that could either be inserted from the beginning or appear as some form of level up.  The other piece of feedback I received was that perhaps there could be a shed or some sort of building that the player would be seen exiting when they start the level.  The next few sketches were taken by drawing an island with a dilapidated shed and copying them and placing them opposite each other.  I think the shed works well and could be used as well as the ammunition tin that I have drawn and even modelled.  I have drawn some other crates and other small  items that also could be used in the game to set the surroundings.