Monday, 25 March 2013
Ice LevelTextures
Wednesday, 20 March 2013
Tropical island textures
My textures for tropical island level
Cliff and rock texture
Grass Texture
Ground texture
Sand Texture
Monday, 18 March 2013
Asset List
I am doing the asset list at the moment and I am a little unsure of what things are to be included. I know that every thing that is in the game must be listed in the asset list but does that include textures and the skybox? Any way I have our asset list here and hopefully have not missed any items.
Asset List
High Priority
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Medium Priority
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Low Priority
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Tanks
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Trees
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Sky box
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Terrain (Game Level)
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Grass textures
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Water
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Ammunition
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Cliff and rock textures
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Miscellaneous power-ups
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Infantry
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Dirt textures
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Animations
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Game scripts
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Rocks and other level items
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Tuesday, 12 March 2013
Unity
I have done two levels with untiy and am fairly happy with my progress, i have taken out two books from the library that are very helpful. The first level i just wanted to get my skills back up to where they should have been and on the second i have toyed with the idea of having several locations to launch from, however i have not thought about the camera view enough and this will have to be remedied.
Wednesday, 6 March 2013
Turnaround drawings
Secondly i was asked to begin drawing the turnaround pictures for the ammunition crate. Below are the front and side picture that I used in 3ds max to model an ammunition box.
Sketches Blogg
I was tasked to begin sketching game levels. The theme we had decided on was a tropical theme so hence I began sketching tropical island worlds. My sketches began quite brief with an island and a palm tree, the feedback I had received was that there should be more game assets on the island for example a crate or some sea shells or a clam. So next I began sketching some islands with some small assets like shells and clams and other trees. Secondly I began sketching different boxes and ammunition crates that could either be inserted from the beginning or appear as some form of level up. The other piece of feedback I received was that perhaps there could be a shed or some sort of building that the player would be seen exiting when they start the level. The next few sketches were taken by drawing an island with a dilapidated shed and copying them and placing them opposite each other. I think the shed works well and could be used as well as the ammunition tin that I have drawn and even modelled. I have drawn some other crates and other small items that also could be used in the game to set the surroundings.
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